![]() If you look at this dropdown you can see that the pitch bend wheel can be mapped to any of the MIDI Controller Change values. ![]() ![]() If we click the pitch bend wheel, for instance, you can see that this is again mapped to all MIDI ports and all channels, and the controller number is set to Pitch Bend. Or if you are using MainStage with only one of a number of keyboards connected to your system you may want to specify exactly which keyboard this on-screen control refers to, but generally you can leave this alone.Īs you click the different controls you can see the inspector showing different parameters for the different controls, and most will be mapped to sensible things as most keyboards already have pitch bend, modulation wheels, and so on. If you are using a multi-keyboard setup you may need to map this to different keyboards. As you can see the keyboard is, by default, mapped to all MIDI ports on your system, and all channels. Just underneath this is the MIDI Port and Channel for this control. ![]() The properties available will depend on the control, and different controls are used for different things, but this is where we map our external equipment to an on-screen control.Īt the top of the Hardware Input inspector there is an Assign button. Hardware Input properties for the keyboard.Īll of the onscreen elements, when selected, will gain a blue border and Hardware Input properties will be shown on the left, as shown here. ![]()
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